![]() Overhauled the ninja pathfinding system to handle many map and building layouts that could not previously be navigated.įixed an issue that could cause groups of Mongolian Horsemen to jostle back and forth after moving to a position. Updated popularity report formatting to accommodate longer localization texts. Increased fade distance of buildings on fire. Lord portraits now appear correctly for MP/Skirmish human player non-AI skins in various UI places. Triangular wall pieces are now broken down more consistently to match the damage level of adjacent square walls (this has no effect on balance but gives a clearer impression of how damaged a section of wall is). Please note existing saves from these missions will use old ruins types.įix for triangular wall pieces sometimes lingering around after adjacent square pieces have been destroyed. This addresses mortars sometimes not being able to path through destroyed walls in ‘The Battle of Yehuling’.Ĭhanged ruins on ‘Heart of an Empire’ and ‘Fortunes’ in the Economic Campaign to fix blocked mission progress. (Note: Old corrupt saves will still crash on load, but new saves will now Load correctly.)įixed “Defending Our Lands†from the Genghis Khan campaign so that it correctly shows the build menu.įix for pathfinding obstacles sometimes not clearing after walls are destroyed. Expect a tense push and pull battle as both players vie for control of the warlords guarding the path to their opponent's castle.įix for saves crashing on Load due to incorrect refcounts. The minimap can now be configured to rotate/face North and scale to fit inside its box by default via new settings in options.xml.Īdded a new 2 player skirmish map: Riverbend. Motion blur can now be disabled/enabled via a setting stored in options.xml. Updated Japanese voice lines for barracks troops.Īdded diplomacy points to overall resource settings in Skirmish lobbies. Selecting alternative skins for player’s Lord model will also change their keep type. Example: troop limit in a 2 player game is increased from 200 to 300.Īdded 2 new large keeps, Mongol Yurt and Tribal. Total troop limit in skirmish/multiplayer is increased. STRONGHOLD WARLORDS DOWNLOAD FOR PC PCStronghold Warlords The Warrior Queen v1.10 Razor1911 PC Game 2022 Overview Technical Specifications of This Release. It is an amazing simulation and strategy game. ![]() STRONGHOLD WARLORDS DOWNLOAD FOR PC FREE(Note: Extreme! difficulty in skirmish will give the AI an unfair gold advantage.) Stronghold Warlords The Warrior Queen v1.10 Razor1911 Free Download Stronghold Warlords The Warrior Queen v1.10 Razor1911 Free Download PC Game setup in single direct link for Windows. Almost feels like a Knock-Off Stronghold game.Added Extreme! difficulty to both Skirmish and Campaign modes. Sometimes so often in some missions that it's a test of patience and seeing if you can manage the amount of trash-tier meatshield spam you need and doing the actual objective. They just sit there as you wittle away at them and nonsensically spam armies that spawn in at the sides of the map at you. Of which the singleplayer missions are also rife with literally non-functional AI that just gets waves of units spawned in at the map edge and cant even be bothered to maintain an economy or repair their crumbling destroyed castle. The new "Warlord" thing is also a gimmick and largely an inconsequential nothing outside of handicapping player resources or otherwise locking the Win-Trigger in singleplayer behind controlling all of the Warlords. It also runs shockingly poorly for something that looks like it was unironically made in 2006. I suppose you can say it's playable unlike some previous Stronghold games that seemingly never left the Alpha Phase of development, I guess? But at the same time it seems prone to crashing without even giving an error popup. I can't even think of something it does well now that I'm trying to. it's just THAT sort of Thoroughly mediocre or just bad in all aspects. Thoroughly mediocre or just bad in all aspects. ![]()
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